Press Kit
Everything on this page may be used freely for articles, listings, videos and posts about the game. Questions and interview requests: office@duskvale.net.
Download press kit (ZIP, 3 MB) Fact sheet (text)
Copy-ready texts
One-liner (under 140 characters)
Short description (about 100 words)
Long description
The full feature description is on the itch.io page and in the three guides: Surviving the first night, Playing on your phone, Cars, building and solar.
Fact sheet
| Title | Duskvale (international) / Nachwelt (German) |
| Genre | Post-apocalyptic multiplayer survival, first person, 3D |
| Platform | Browser (Chrome, Edge, Firefox, Safari) on PC, Mac, iPhone/iPad and Android – no download, installable as a web app |
| Price | Free, no purchases, no ads |
| Players | One shared persistent world for everyone; clans of up to 6; PvP outside the safe zone |
| Languages | English, German |
| Age | 18+ (violence, blood) |
| Release | 2 November 2026, continuously updated |
| Developer | Independent: a father and his kid in Austria (Mag. Thomas Barcal, Enzersdorf an der Fischa) |
| Tech | Three.js in the browser, custom game server, WebSocket; character models by Quaternius (CC0), the rest procedural |
| Links | play.duskvale.net · duskvale.net/en · itch.io · Trailer on YouTube |
| Contact | office@duskvale.net |
Trailer
Download: Trailer English 1080p (MP4, 90 MB) · Trailer German 1080p (MP4, 90 MB) · English 720p (14 MB) · German 720p (14 MB) · Teaser 10 s square (Instagram/TikTok)
Screenshots
1920 × 1080, JPG. Click opens the full-size image.










Logo & images
App icon 512 px (PNG) · Poster 1920 × 1080 · Preview image 1200 × 630 (EN) · Preview image 1200 × 630 (DE)
Ready-made posts
For forums, Reddit, Discord or portals. Please respect each community's rules on self-promotion.
Reddit / forum (English)
Short form for Discord, lists and comments
Background
Duskvale started in late October 2026 as a father-and-kid project. The goal was a survival game you can play instantly without installing anything, that still offers a real, persistent world. Code and texts were largely written with AI assistance; the game design, balance, testing and the many corrections come from playing together. The world is fictional; places and characters have no real-life models.
Last updated: 3 November 2026